Launcher uses a specific number of cells, and doesn't allocate more cells when the screen becomes larger:
http://android.git.kernel.org/?p=platform/packages/apps/Launcher.git;a=blob;f=res/layout-port/workspace_screen.xml;hb=cupcake In particular, the number of short and long axis are identical so the desktop can be rotated as an entire group without disorienting users. j On Mon, Aug 24, 2009 at 7:05 AM, vishal bhoj<[email protected]> wrote: > Hello Everyone, > > I am trying to run widgets on wvga resolution emulator. > But with such a wide screen I thought I could populate more number of > widgets but looks like the same number of widgets would fill as in hvga > screen. > I have set the ro.sf.lcd_density=220; > I could layout 3 clocks widgets; > When I set ro.sf.lcd_density=160 > even then I could just layout 3 clock widgets; > All the widgets look fine. > I want to know is it possible to configure the screen resolution to load > more number of widgets onto the screen by changing. > > Is it possible that by keeping dpi=160 and wvga I can populate more widget ? > > I am doing this exercise not from an app developer point of view but from > platform point of view. > > -- > with regards vishal > > > > -- Jeff Sharkey [email protected] --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

