Launcher uses a specific number of cells, and doesn't allocate more
cells when the screen becomes larger:

http://android.git.kernel.org/?p=platform/packages/apps/Launcher.git;a=blob;f=res/layout-port/workspace_screen.xml;hb=cupcake

In particular, the number of short and long axis are identical so the
desktop can be rotated as an entire group without disorienting users.

j

On Mon, Aug 24, 2009 at 7:05 AM, vishal bhoj<[email protected]> wrote:
> Hello Everyone,
>
> I am trying to run widgets on wvga resolution emulator.
> But with such a wide screen I thought I  could populate more number of
> widgets but looks like the same number of widgets would fill as in hvga
> screen.
> I have set the ro.sf.lcd_density=220;
> I could layout 3 clocks widgets;
> When I set  ro.sf.lcd_density=160
> even then I could just layout 3 clock widgets;
> All the widgets look fine.
> I want to know is it possible to configure the screen resolution to load
> more number of widgets onto the screen by changing.
>
> Is it possible that by keeping dpi=160 and wvga I can populate more widget ?
>
> I am doing this exercise not from an app developer point of view but from
> platform point of view.
>
> --
> with regards vishal
>
> >
>



-- 
Jeff Sharkey
[email protected]

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