I know this is hard due to ongoing things changing but if it's
possible to give more information on how to deal with various
resolutions and densities, it will be great.  Back in the cupcake 1.5
release, developers probably had a week maximum to make changes after
the new SDK was released and before cupcake was released to the
general public.

Maybe consider giving an official preview build only to developers
(similar to how Apple provides a dev release version months before the
actual release to allow developers to better prepare for it) will be
ideal.

On Sep 7, 11:31 pm, Romain Guy <[email protected]> wrote:
> > I tried this today with Al's 1.6 SDK.  It reproduced exactly the
> > problem that I was having testing an app on the LogicPD Zoom2
> > development kit which also has WVGA.  My app showed up in the upper
> > middle of the screen, with black background all around.  When I
> > changed the AndroidManifest.xml uses-sdk to:
> > android:minSdkVersion="4"
>
> This is not a problem, this is your application running in
> compatibility mode on a device with the same screen density as a Dream
> (160 dpi.) Your application is simply told the screen is actually
> WVGA.
>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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