I've finally got around to mipmapping a bunch of my textures and decided to make a fail-safe for GL10/GL11. My code manually generates mipmaps if the GL instance is only GL10, but if it's GL11, it sets gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE);
The next line I use is: GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); but I only get white textures. Isn't that all I need to do for the generate mipmaps call? Also, if a GL is an instance of GL11, doesn't that mean that it should fully support OpenGL ES 1.1? I've written everything for OGLES 1.0, but I'm just getting confused because the GL context I get on my G1 is an instance of GL11, yet this doesn't appear to work correctly. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

