For mobile, a 320x480 screen, why are the images so large?

Perhaps you can optimize your graphics? PNG is a lossless format...
great quality and transparany support... but do you need that?

I don't know what you're developing for, but would another format work
better?

JPEG - smaller file size, but lossy compression
GIF - lossless compression but only 256 colors

Are the graphics resized properly? I remember when I was learning how
to use Quark in school. Heh... large images with lots of extra white
space. It made the printer angry. HEH... but then we got a new
printer. Ah, the memories... anyway...

There's a wonderful video that talks about graphics and games.
http://www.youtube.com/watch?v=U4Bk5rmIpic
I watched the whole thing... over an hour long... even replaying many
parts because he talks so fast... excellent. Have you seen it?

Heh... I wonder if he ever released the code for that game.
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