For mobile, a 320x480 screen, why are the images so large? Perhaps you can optimize your graphics? PNG is a lossless format... great quality and transparany support... but do you need that?
I don't know what you're developing for, but would another format work better? JPEG - smaller file size, but lossy compression GIF - lossless compression but only 256 colors Are the graphics resized properly? I remember when I was learning how to use Quark in school. Heh... large images with lots of extra white space. It made the printer angry. HEH... but then we got a new printer. Ah, the memories... anyway... There's a wonderful video that talks about graphics and games. http://www.youtube.com/watch?v=U4Bk5rmIpic I watched the whole thing... over an hour long... even replaying many parts because he talks so fast... excellent. Have you seen it? Heh... I wonder if he ever released the code for that game. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

