Thanks!

After experiementing, seems to work. I think all I need to do is to do
the view.draw(canvas) prior to have the canvas filled with what's
drawn on screen. I am still exactly sure what's happening though, as
basically I just do everything as it is, and create a new bitmap and a
new canvas associate with it, and prior to saving, pass the new canvas
to the view.

About view.draw(canvas):
http://developer.android.com/reference/android/view/View.html#draw(android.graphics.Canvas)

Anyway, I am happy!


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