Thanks! After experiementing, seems to work. I think all I need to do is to do the view.draw(canvas) prior to have the canvas filled with what's drawn on screen. I am still exactly sure what's happening though, as basically I just do everything as it is, and create a new bitmap and a new canvas associate with it, and prior to saving, pass the new canvas to the view.
About view.draw(canvas): http://developer.android.com/reference/android/view/View.html#draw(android.graphics.Canvas) Anyway, I am happy! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

