I've been building my game using a real device, and it gets a steady 50fps. But when I try it on the emulator, it rarely goes above 12.
I'm assuming the emulator is using software rather than hardware to do all its drawing. I'm trying to make a video of my game - using fraps (or something similar). But its just not going to work if it looks unplayable. I've noticed some videos of games for Android that use OpenGL, and seem to play back at a normal rate - as if they have gotten the emulator to run games smoothly Does anyone know what to do to achieve this? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

