Hello all, I have a question regarding the following logcat warnings: SurfaceFlinger: executeScheduledBroadcasts() skipped, contention on the client. We'll try again later... SurfaceComposerClient: lock_layer timed out (is the CPU pegged?) layer=1, lcblk=0x424800a0, state=00000003 (was 00000013) SurfaceComposerClient: lock_layer() timed out but didn't appear to need to be locked and we recovered (layer=1, lcblk=0x424800a0, state=00000003)
I'm running my game on a dev phone, using sdk 1.6, using a GLSurfaceView and renderer for my drawing, and a separate thread for my logic (I heard this may be a thread issue?). At any rate, I experience no crashes, or major performance issues, other than an occasional gc. If I let the application sit idle for a few mins, LogCat will be full of the above mentioned warnings. Does anyone know if this is a code issue, normal behavior, or some kind of documented bug? I apologize if this has been addressed already, but I have had little luck in tracking down information. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

