I have developed a game for android that really needs to have a 480x320 resolution. I have considered trying to alter the game to work with different resolutions, but this would be very difficult if even feasible. I know of at least one phone from Motorola that will have a WVGA screen. I loaded my game in the new 1.6 emulator with a WVGA screen and the game was scaled up to fill the screen with a black bar of unfilled space on the right.
I'm happy to see that the application scaled up, but I wish it didn't have a black bar on the side. I am also anxious to see how the scaling performs. My game needs every bit of CPU it can get. I assume others of you have apps that rely on 320x480 screens. They might rely on them for a reason, like mine, or it may be that you haven't gotten around to designing for multiple screens yet. At any rate, how do you plan to deal with other screen sizes? (There are QVGA phones coming soon too.) I'm trying to decide the best way forward. Thanks, Warren --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

