SurfaceView can be either run with a Canvas front-end, or an OpenGL frontend
(which I think was your question).

For a chess game, you're most likely going to be just fine with Canvas.  You
won't really need OpenGL until you have 50-100 sprites on the screen moving
quite quickly :)

- Dan

On Sat, Oct 10, 2009 at 5:54 PM, fhucho <[email protected]> wrote:

>
> Hi,
> I am developing a chess game, what view should I use for the
> chessboard, Canvas or SurfaceView? I want to implement some animations
> like moving a piece, fading the chessboard or maybe rotating the
> chessboard.
> >
>

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