So I'm trying to make sure my apps are compatible with the 1.6 SDK
emulator skins WVGA800 and WVGA854.

The Android Developers Blog post regarding this seems strange to me.
The post talks about upgrading your app using the 1.6 SDK, then says
this:

"Note that not all devices will be upgraded to Android 1.6 at the same
time. There will be significant number of users still with Android 1.5
devices. To use the same apk to target Android 1.5 devices and Android
1.6 devices, build your apps using Android 1.5 SDK and test your apps
on both Android 1.5 and 1.6 system images to make sure they continue
to work well on both types of devices."

Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/
layout-large") don't work with the 1.5 SDK. So right now as a dev I
have the  choice to either:

1) Update my apps with the 1.6 SDK so that they are compatible with
the various 1.6 emulator skins and the various hardware configurations
coming out. If I do this, the updates will not be available to those
users that still have 1.5, which is a "significant number of users."

2) Continue using the 1.5 SDK, without the available tools in 1.6, but
try to somehow get my app to render properly in the various 1.6
emulator skins.

Is this about right? Is anyone else dealing with this right now?
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