Unfortunately I haven't found a solution. The delay looks to only affect initializing connections (if you have a 10sec delay on the emulator, you'll see it take 10 seconds to connect the socket).
We built a workaround in-app that delayed outgoing/incoming packets by a constant amount. I haven't seen a way to do it with the emulator by default however... - Dan On Tue, Oct 20, 2009 at 1:27 PM, kllrnohj <[email protected]> wrote: > > An app I'm developing opens a TCP socket connection to a server. That > works great, no problems. What I want to do is simulate network delay > and slow speeds, but the changes don't do anything. I telnet in to the > emulator console just fine and can set the delay and speed changes, > but they don't affect my app in any way. Even disabling data entirely > (gsm data off) doesn't do anything. However, all of the settings > affect the browser, just not my app. I'm just using a regular Java > socket (java.net.Socket). > > What am I missing? > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

