The build target can be set separately from the android:minSdkVersion
attribute. Increasing the build target would allow you to use the
supports-screens element in your manifest without that error.

It can be set in Eclipse by right clicking on the project -> choosing
Properties -> choosing Android -> choosing an option under the Project
Built Target heading.

Increasing the android:minSdkVersion attribute would prevent people
with older versions of Android from using your application. It is
useful for that if you are going to use a new method without checking
for it by reflection first or other changes that break the app in
older versions.

On Oct 30, 7:58 pm, mscwd01 <[email protected]> wrote:
> I have had several emails from people with HTC Tattoo devices who say
> they cannot find my app in the Market.
>
> After reading this page (http://d.android.com/guide/practices/
> screens_support.html) I believe I have to add the <supports-screens>
> tag to my manifest file. However, when I try to do this I am
> confronted with "Error no resource identifier found for attriute
> support-screens in package 'android'" messages. What does one have to
> do to update their manifest to tell the market an app supports all
> screen sizes?
>
> Furthermore, if I need to change the android:minSdkVersion from "3" to
> something higher or add the android:targetSdkVersion tag, will this
> prevent people with older versions of Android from using my
> application?
>
> Thanks

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