> You can directly draw onto surface bound with canvas passed in in your
> draw handler. You don't have to always first draw into bitmap then
> copy from bitmap to surface.

can you please give me some sample code for the same? It would be
really helpful. Or any references where i can have a look at for this
draw handler example?

-Latha

On Wed, Nov 4, 2009 at 8:50 AM, Westermann Fu <[email protected]> wrote:
> You can directly draw onto surface bound with canvas passed in in your
> draw handler. You don't have to always first draw into bitmap then
> copy from bitmap to surface.
>
> In fact, no matter what strategy you use you have not really drawn
> onto screen framebuffer directly, the last action is composing done by
> surfaceflinger service which sit in native layer but it only export
> limited method you can access. I think directly accessing /dev/
> graphics/fb0 is not recommand by android platform.
>
> On Nov 4, 12:35 am, Latha Shivanna <[email protected]> wrote:
>> I need some 2D apis. can anybody suggest something?
>>
>> Are there any ways to display a buffer on screen in native layer? I am
>> aware of using some ioctl calls on /dev/graphics/fb0.(But it needs
>> root access)
>>
>> Please do advise.
>>
>> -Latha
>>
>> On Tue, Nov 3, 2009 at 7:12 PM, sham shamcs <[email protected]> wrote:
>> > you can use opengl also
>>
>> > On Tue, Nov 3, 2009 at 5:54 PM, Latha Shivanna <[email protected]> wrote:
>>
>> >> Hii All
>>
>> >> Can anybody please tell me how can we display a buffer on screen?
>>
>> >> Currently I create a bitmap using Bitmap's CreateBitmap() and render
>> >> it on screen using canvas' drawBitmap().
>>
>> >> Is there any other way of doing this in Java layer?
>>
>> >> Please do share your thoughts.
>>
>> >> thanks in advance
>> >> Latha
>>
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