If you are not using sensors or openGL, you can pretty much get away with
emulator.

-Dan


On Tue, Nov 10, 2009 at 11:41 PM, android-coder <[email protected]>wrote:

> Unless you have 1000 students at a time to cater for, I see no need to
> buy 20 phones.  Just buy one of each of the 5 most popular phones at
> the time, and save the budget for future releases.
>
> Developing on the emulator is perfectly fine and is easier than
> transferring to the device each time.  You only need to test on a
> device when you're ready to release, at which point you want to test
> on as many different devices as possible.
>
> On Nov 10, 3:31 am, Ash <[email protected]> wrote:
> > I'm new to android development. We need to buy around 20 phones for
> > android development for our university. Please share your views and
> > comments on the phone you think is good for Android development.
> >
> > Thank You
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to [email protected]
> To unsubscribe from this group, send email to
> [email protected]<android-developers%[email protected]>
> For more options, visit this group at
> http://groups.google.com/group/android-developers?hl=en
>

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to