If you are not using sensors or openGL, you can pretty much get away with emulator.
-Dan On Tue, Nov 10, 2009 at 11:41 PM, android-coder <[email protected]>wrote: > Unless you have 1000 students at a time to cater for, I see no need to > buy 20 phones. Just buy one of each of the 5 most popular phones at > the time, and save the budget for future releases. > > Developing on the emulator is perfectly fine and is easier than > transferring to the device each time. You only need to test on a > device when you're ready to release, at which point you want to test > on as many different devices as possible. > > On Nov 10, 3:31 am, Ash <[email protected]> wrote: > > I'm new to android development. We need to buy around 20 phones for > > android development for our university. Please share your views and > > comments on the phone you think is good for Android development. > > > > Thank You > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

