Well yes, but that isn't quite the same thing, is it? In LunarLander the thread that does the drawing is also the thread that does the logic. I took this statement from the dev guide to mean that you have a separate thread for each. I suppose the best thing I can do is code and experiment and see if I get any improvements...
On Nov 12, 2:58 pm, RichardC <[email protected]> wrote: > There is a nice simple game example (with multiple threads) in the SDK > samples called LunarLander > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

