Hi Kevin,

I'm no OpenGL expert, but I know GL support text drawing. However, I
think it can slow things down. You may also want to search about
"bitmap fonts", which is probably what the sprite test is doing.

-niko

On Nov 16, 8:10 pm, "Kevin S." <[email protected]> wrote:
>    I have a the beginnings of an Open GL game running, and have gotten
> to the point where it would be nice to have the FPS displayed.  Since
> I will probably want to be able to put score or other info up anyway,
> I started searching for how to do that.
>
>   I found the SpriteTest example,
>
> http://code.google.com/p/apps-for-android/source/browse/trunk/Samples...
>
>   It looks nice, but really complex.   Is there an easier way?
>
> -Kevin

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