Hi Kevin, I'm no OpenGL expert, but I know GL support text drawing. However, I think it can slow things down. You may also want to search about "bitmap fonts", which is probably what the sprite test is doing.
-niko On Nov 16, 8:10 pm, "Kevin S." <[email protected]> wrote: > I have a the beginnings of an Open GL game running, and have gotten > to the point where it would be nice to have the FPS displayed. Since > I will probably want to be able to put score or other info up anyway, > I started searching for how to do that. > > I found the SpriteTest example, > > http://code.google.com/p/apps-for-android/source/browse/trunk/Samples... > > It looks nice, but really complex. Is there an easier way? > > -Kevin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

