Ok I have put this in my manifest

<supports-screens android:anyDensity="false"
android:largeScreens="false" android:normalScreens="true"
android:smallScreens="false" android:resizeable="false"></supports-
screens>

first of all what is the resizeable attribute? It does not seem to be
documented.

This is working almost 90% for my game except when testing in WVGA
screen resolution, all my images are scaled incorrectly, it is longer
vertically than horizontally. I was expecting the screen compatibility
to maintain aspect ratios as that of HVGA.

Also in my layout I have a scrollview and it is designed in such a way
that in HVGA when it is not scrolled down, the items are hidden away,
however now in WVGA those things are shown. If the aspect ratio of
HVGA is maintained I won't have this issue.

How can I make sure the aspect ratio is maintained?

Also in my layout I am positioning some items using pixel positions.
Should I convert these to dpi? How do I calculate what dpi they should
be?

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