I see that message often when displaying a Toast or GestureOverlayView on top of a GLSurfaceView. In my case GestureOverlayView is being shown on top of the GLSurfaceView using a FrameLayout, though. Wrapping like the developer blog recommends doesn't seem to work with GLSurfaceView.
Avoiding using those things doesn't just get rid of the message for me, it also seems to considerably improve the worst time between ondraw calls frame rate statistic that I track for my game as well. On Nov 18, 10:54 pm, Julius Spencer <[email protected]> wrote: > Hi, > > I have a situation occurring intermittently with an application where > I receive the following message. It's probably something to do with a > Thread. The application seems to stop, but I get the following message > and I'm not sure what it means: > > WARN/SurfaceComposerClient(2106):lock_layertimed out (is the CPU > pegged?) layer=1, lcblk=0x424800a0, state=00000043 (was 00000043) > > I see others have had this issue, but I don't see a solution or > explanation (that I can understand :-) ). Can anyone point me in the > right direction? > > Thanks for any help. > > Regards, > Julius. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

