I see that message often when displaying a Toast or GestureOverlayView
on top of a GLSurfaceView. In my case GestureOverlayView is being
shown on top of the GLSurfaceView using a FrameLayout, though.
Wrapping like the developer blog recommends doesn't seem to work with
GLSurfaceView.

Avoiding using those things doesn't just get rid of the message for
me, it also seems to considerably improve the worst time between
ondraw calls frame rate statistic that I track for my game as well.

On Nov 18, 10:54 pm, Julius Spencer <[email protected]> wrote:
> Hi,
>
> I have a situation occurring intermittently with an application where  
> I receive the following message. It's probably something to do with a  
> Thread. The application seems to stop, but I get the following message  
> and I'm not sure what it means:
>
> WARN/SurfaceComposerClient(2106):lock_layertimed out (is the CPU  
> pegged?) layer=1, lcblk=0x424800a0, state=00000043 (was 00000043)
>
> I see others have had this issue, but I don't see a solution or  
> explanation (that I can understand :-) ). Can anyone point me in the  
> right direction?
>
> Thanks for any help.
>
> Regards,
> Julius.

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