A further update: We've removed the copy protection on an existing
game, and done a new release and no one has reported any problems. So
this bug does indeed appear to be fixed.

A related note: Once we removed the copy protection our game was
suddenly visible to Droid Eris users, whereas the final remaining game
we have with copy protection is still invisible to them.

On Nov 20, 6:57 pm, Matt Hall <[email protected]> wrote:
> Just a note to say that the two bugs mentioned in this thread were
> marked by an Android engineer as fixed in 1.5, so we've turned off
> copy protection and so far so good. We'll be issuing an update to the
> game and so we'll see how things go through that update process. I'll
> update here when we find out.
>
> On Nov 17, 4:17 pm, Matt Hall <[email protected]> wrote:
>
>
>
> > I would also love to hear anyone's experience on 1.5+ handsets.
>
> > What I would really love though is a definitive answer from Google on
> > this issue. I don't know why this can't be addressed officially, we're
> > not asking for secret information to be revealed here - we have to
> > know these kinds of things to make basic decisions about what to do in
> > the market.
>
> > If I've overlooked information about this issue then I apologize,
> > please point me in that direction as soon as possible. :)
>
> > Matt
>
> > On Nov 16, 5:35 pm, Dave <[email protected]> wrote:
>
> > > These two Issues seem to be identical to me.  We submitted our app
> > > with copy-protection turned on (not aware of these issues, nor of the
> > > fact that some people wouldn't be able to download our app as a
> > > result).  We'd now like to turn copy-protection off so everyone can
> > > use our app.  But before hosing all our users running Android 1.5, it
> > > would be nice to know which release (1.5 or 1.6) actually fixed this
> > > issue.
>
> > > Am I misreading the two Issue reports?
>
> > > Has anyone switched their app from copy-protection to no copy-
> > > protection and had issues with force closes for users running Android
> > > 1.5?
>
> > > Thanks,
> > > -dave
>
> > > On Nov 12, 11:32 pm, tauntz <[email protected]> wrote:
>
> > > > >> When a bug is marked as "FutureRelease" it usually means it will be
> > > > >> fixed in the next release at the time the bug is closed.
>
> > > >http://code.google.com/p/android/issues/detail?id=2263wasmarkedas
> > > > "FutureRelease" @ Mar 21, 2009 so it should be fixed in Android 1.5 -
> > > > that was the next version after this date (first SDK released on 13
> > > > April 2009).
>
> > > >http://code.google.com/p/android/issues/detail?id=2047wasmarkedas
> > > > "FutureRelease" @ Apr 20, 2009 so it should be fixed in Android 1.6 -
> > > > that was the next version after this date (released on 15 September
> > > > 2009).
>
> > > > Tauno
>
> > > > On Thu, Nov 12, 2009 at 10:28 PM, Matt Hall <[email protected]> wrote:
> > > > > So can I take that to mean that that the bug exists in all current
> > > > > releases including 2.0? I could really use some concrete info on this
> > > > > particular issue as it affects most of our apps and the enlarged
> > > > > bundle size is becoming a real problem on Droid.
>
> > > > > Thanks very much,
> > > > > Matt
>
> > > > > On Nov 12, 3:22 pm, Romain Guy <[email protected]> wrote:
> > > > >> When a bug is marked as "FutureRelease" it usually means it will be
> > > > >> fixed in the next release at the time the bug is closed. Anyhow, it
> > > > >> means the bug has been fixed and will eventually reach users phones 
> > > > >> :)
>
> > > > >> On Thu, Nov 12, 2009 at 9:07 AM, Neiman Buffard 
> > > > >> <[email protected]> wrote:
> > > > >> > ok for starters im pretty sure im not doin this right but i wanted 
> > > > >> > to throw
> > > > >> > an idea at anyone who would take the time to read/listen for 
> > > > >> > upgrades to
> > > > >> > come if it cant make the cut for the next one. I would like to see 
> > > > >> > this done
> > > > >> > in an upgrade instead of an app only because i feel that this is 
> > > > >> > somthin
> > > > >> > everyone would enjoy. BIG PICTURES i feel that  When ur favorite
> > > > >> > contacts/friends call and u have a customized ring tone and 
> > > > >> > possibly an
> > > > >> > assigned contact photo would it be askin to much to utilize the  
> > > > >> > 3.2-inch
> > > > >> > TFT-LCD flat touch-sensitive screen with 320 x 480 (HVGA) 
> > > > >> > resolution for
> > > > >> > that photo. Very simple yes i know however we are limited to that 
> > > > >> > small
> > > > >> > picture with out even being givin the option as to weather you' 
> > > > >> > like it that
> > > > >> > small or not.
> > > > >> > just a thought i've had for some time now that i wanted to share 
> > > > >> > thanks for
> > > > >> > listening follow android but more specificly G1 users
> > > > >> > On Thu, Nov 12, 2009 at 12:02 PM, Matt Hall <[email protected]> 
> > > > >> > wrote:
>
> > > > >> >> Can anyone from Google comment on the status of the followingcopy
> > > > >> >>protectionrelated bugs:
>
> > > > >> >>http://code.google.com/p/android/issues/detail?id=2047
> > > > >> >>http://code.google.com/p/android/issues/detail?id=2263
>
> > > > >> >> They're marked fixed in a future release, but I don't know what
> > > > >> >> release (if any) that means.
>
> > > > >> >> I'd love to revert to nocopyprotectionon our games for a number of
> > > > >> >> pressing reasons, but these bugs bit us pretty bad last time I 
> > > > >> >> tried.
>
> > > > >> >> Any info much appreciated, thanks.
> > > > >> >> Matt
>
> > > > >> >> --
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>
> > > > >> > --
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>
> > > > >> --
> > > > >> Romain Guy
> > > > >> Android framework engineer
> > > > >> [email protected]
>
> > > > >> Note: please don't send private questions to me, as I don't have time
> > > > >> to provide private support.  All such questions should be posted on
> > > > >> public forums, where I and others can see and answer them
>
> > > > > --
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> > > > > [email protected]
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> > > > > [email protected]
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