I have the same problem! Please, any solution to this?
Thanks On Nov 6, 3:54 pm, Neilz <[email protected]> wrote: > Hi. Yes, thanks, I have looked at that, but it didn't help. > > This is only a single Activity with a single View, and doesn't attempt > to overlay any normal views. > > On Nov 6, 2:41 pm, String <[email protected]> wrote: > > > > > In the API Demos, take a look at /ApiDemos/src/com/example/android/ > > apis/graphics/TranslucentGLSurfaceViewActivity.java. Sounds to me like > > what you're looking for? > > > String > > > On Nov 6, 2:20 pm, Neilz <[email protected]> wrote: > > > > Hi all. I've created a number of simple games now, and have approached > > > it with the following methodology: > > > > - I create a FrameLayout, where I have two or more Views sitting upon > > > each other. The underlying views may have a background image, and text > > > elements etc. The top layer will be my main game view, and have the > > > animation drawn via the onDraw() method with canvas. > > > > - The background of the top layer will be set toTransparent, so that > > > the other frames are still displayed. > > > > Now, I want to exploreOpenGLto improve the graphical content. I have > > > looked at various samples, and tried a few basic apps myself, but > > > can't achieve the above model. Is it possible to mix views with > > >OpenGL? > > > > For example, I want the same FrameLayout as explained above. The first > > > frame will be a usual view containing an image. The top frame will be > > > theOpenGLview, with atransparentbackground. Can this be done? If > > > so, I would really appreciate some pointers as to how you set up the > > >OpenGLview in this way. > > > > Many thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

