One possible work-around (which I used for my Quake port) is to have
the application manually download the graphics to a manually-managed
directory on the sdcard. See the Downloader activity here:
http://android-developers.blogspot.com/2008/09/three-new-samples-triangle-spritetext.html

The main drawback of this approach is that you will have to maintain
your own web site to serve the graphics files to your users.

On Dec 2, 7:25 am, Michael Bollmann <[email protected]>
wrote:
> Currently i could provide WVGA graphics for my application but if i do
> the HVGA devices would run out of internal memory so instead i use
> HVGA graphics and scale them on WVGA devices.
> Are there any plans to change that so that a device only downloads the
> graphics it needs?
> Or as workaround are there any plans to enable users to install
> applications on the SD-Card?
>
> Thanks
> Michael

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