The developer of Light Racer 3D posted some interesting information on his blog, that might be handy to look at: http://www.rbgrn.net/content/293-light-racer-20-days-35-40-multiplayer-host-and-join
StevieT wrote: > I've been scouring the web looking for information on setting up a > peer-to-peer connection between Android handsets and so far have drawn > a blank. The only thing I can definitively seem to work out is that it > was made a whole lot more difficult when XMPP was removed from 1.0. > Apart from that, I find a couple of threads on an OpenIntents board > about porting an XMPP implementation to Android that were last posted > nearly 2 years ago. > > Has anybody solved this problem effectively? What's the best way of > doing it (from a games point of view)? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

