The developer of Light Racer 3D posted some interesting information on
his blog, that might be handy to look at:
http://www.rbgrn.net/content/293-light-racer-20-days-35-40-multiplayer-host-and-join

StevieT wrote:
> I've been scouring the web looking for information on setting up a
> peer-to-peer connection between Android handsets and so far have drawn
> a blank. The only thing I can definitively seem to work out is that it
> was made a whole lot more difficult when XMPP was removed from 1.0.
> Apart from that, I find a couple of threads on an OpenIntents board
> about porting an XMPP implementation to Android that were last posted
> nearly 2 years ago.
>
> Has anybody solved this problem effectively? What's the best way of
> doing it (from a games point of view)?

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