Hi!

I'm using GLSurfaceView for one of my applications and I've
encountered a problem. It seems I can only create textures when in
onSurfaceChanged, after that glGenTextures only returns 0. I've tried
without glGenTextures and keeping track of texture indices myself, but
the textures generated just turn up white.
Is it only possible to load these types of resources in
onSurfaceChanged (and possible onSurfaceCreated)? Or am I missing
something?

Regards/Per

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