Hi, Using only the built in Audio stuff (MediaPlayer, SoundPool), the only way to get seamless looping is to use samples in OGG format. Otherwise you'll need to load the data yourself and play it by shoving it out continously into a AudioTrack stream.
-niko On Dec 6, 8:03 pm, JacobGladish <[email protected]> wrote: > Has anyone been able to play a looping sound without any noticeable > delays or ticking sounds when it resets? I tried using the MediaPlayer > with setLookup(true). That seems to require that I manually fade-in > the sound-bite with volume control slowing incresing in order to work > around a nasty tick sound when I call play(), but there's still a very > noticeable sound when the it loops. The SoundPool doesn't do any > better and also seems to require some unknown delay between loading > the sound and playing it. > > I think my SoundPool issue is very similar to this: > > http://code.google.com/p/android/issues/detail?id=1484 > > I was hoping to get some feedback from someone who had any experience > with this before trying the AudioTrack route. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

