Pierr, the following is a question to your question, as well as to anybody willing to share the experience with network connectivity. Do you have any tips regarding the P2P implementation in terms of getting IP address information of the connection target devices (a friend's device, for example). Security setup and any other info you care to share.
Can contact information be used in any way to infere the ip? I have implemented the udp client/service, both on the emulator. It works fine. On Dec 7, 9:54 am, Pierre Henry <[email protected]> wrote: > I wondered if there could be a specific reason why a server socket > could refused a client request connection , the server running on one > android device the other on the emulator ..? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

