Pierr,

the following is a question to your question, as well as to anybody
willing to share the experience with network connectivity. Do you have
any tips regarding the P2P implementation in terms of getting IP
address information of the connection target devices (a friend's
device, for example). Security setup and any other info you care to
share.

Can contact information be used in any way to infere the ip?

I have implemented the udp client/service, both on the emulator. It
works fine.

On Dec 7, 9:54 am, Pierre Henry <[email protected]> wrote:
> I wondered if there could be a specific reason why a server socket
> could refused a client request connection , the server running on one
> android device the other on the emulator ..?

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