Its not entirely clear to me whether android.media.SoundPool.play() returns after playing the sound (synchronous) or whether the sound is consumed by the SoundPool mixer asynchronously and the call to play() returns prior to the end of the playback of the sound. I've got a thread that handles sound playback on the assumption that play() was synchronous, but although the docs don't come out and say it, the existence of a looping feature would suggest that play() is asynchronous and that thread is unnecessary.
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