Can I ask what Android does with un caught OutOfMemoryErrors that it
wouldn't do if I caught them? It's really tempting for me to do this:
try {
setContentView(R.layout.result);
} catch (OutOfMemoryError E) {
outOfMemoryCount++;
e.printStackTrace();
finish();
}
If I don't catch the OutOfMemory my activity crashes, but then the
user just clicks the button again and it loads great the second time.
So something happens resulting in the right memory being cleared.
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