I noticed that he add GLSurfaceView first and then camera preview surface... This is exactly the sequence I used, my experiment shows that it only works for a fresh start. When you resume from another task, the GLSurfaceView will be under the camera preview and cannot be seen. Now I have to manually finish the activity to make sure it have a clean start everytime.
Shouldn't it be GLSurfaceView on top since the 3D cube is on top of the camera image? On 12月16日, 下午10时20分, GNK <[email protected]> wrote: > Look at this:http://nhenze.net/?p=172 > > They show that it is possible to put an GLSurfaceview on top on a > SurfaceView. > > I hope it would be useful. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

