I noticed that he add GLSurfaceView first and then camera preview
surface...
This is exactly the sequence I used, my experiment shows that it only
works for a fresh start. When you resume from another task, the
GLSurfaceView will be under the camera preview and cannot be seen.
Now I have to manually finish the activity to make sure it have a
clean start everytime.

Shouldn't it be GLSurfaceView on top since the 3D cube is on top of
the camera image?

On 12月16日, 下午10时20分, GNK <[email protected]> wrote:
> Look at this:http://nhenze.net/?p=172
>
> They show that it is possible to put  an GLSurfaceview on top on a
> SurfaceView.
>
> I hope it would be useful.

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