Hello,

I am having problems with OpenGL textures being displayed on the Acer
Liquid and Moto Milestone. My app does a lot of OpenGL rendering on
top of a camera view and runs just fine on most other phones including
the Motorola DROID (very similar to the Milestone).

I make heavy use of VBOs although I'm worried that it may be a GL
surface view configuration issue. (BTW I cant find a good tutorial or
documentation for selecting an appropriate graphics configuration on
Android).

Can anyone point me in the right direction?

Thanks...

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