Hello, I am having problems with OpenGL textures being displayed on the Acer Liquid and Moto Milestone. My app does a lot of OpenGL rendering on top of a camera view and runs just fine on most other phones including the Motorola DROID (very similar to the Milestone).
I make heavy use of VBOs although I'm worried that it may be a GL surface view configuration issue. (BTW I cant find a good tutorial or documentation for selecting an appropriate graphics configuration on Android). Can anyone point me in the right direction? Thanks... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

