I would like to bump this. . .

I was thinking the same thing - use the NDK to gain access to the 2.0
functions. I imagine that the OpenGL ES 2.0 functions are exposed in
Imagination Technologies shared object file.

Games should be considered an NDK level application. Wasn't anybody
watching Microsoft when they tried this? Remember Direct-Draw?


On Dec 28 2009, 11:10 am, rollbak <[email protected]> wrote:
> So, that means that with NDK i can? Can you explain this further
> please?
>
> Thanks,
>
> Lucas
>
> On Dec 28, 3:09 pm, Romain Guy <[email protected]> wrote:
>
>
>
> > Java apps cannot directly accessOpenGLES2.0 APIs at the moment.
>
> > On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee <[email protected]> 
> > wrote:
> > > Eclair has supportedOpenGLES2.0. But I can not find related JNI
> > > wrapper forOpenGLESAPI. How a Java application useOpenGLES2.0
> > > functions?
>
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> > --
> > Romain Guy
> > Android framework engineer
> > [email protected]
>
> > Note: please don't send private questions to me, as I don't have time
> > to provide private support.  All such questions should be posted on
> > public forums, where I and others can see and answer them
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