Our team is developing a 3D game engine based on Android NDK 1.6. The
target hardware is HTC G1. However, I had a trouble with using OpenGL
ES extension.
Although HTC G1 supporting GL_ARB_vertex_buffer_object extension, I
can not find any obvious improving performance after I uesd it in my
programe. Did any one encounter the same problem?
The other question is where can I find reference of
GL_QUALCOMM_vertex_buffer_objecta and GL_QUALCOMM_direct_texture.
Thank you!
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