Well considering how cpu hungry flash is, I'm pretty sure there are a LOT of things that can't be implemented. Basically, it's like choosing between using the android framework or html/webkit to make an app.
It's just another tool to get something accomplished. In the end just use the tool that works best. On Jan 10, 2010 9:36 PM, "Atif Gulzar" <[email protected]> wrote: Hi All, With the promising news of Flash support for Android what will the future of Android Game development? -- Best Regards, Atif Gulzar I ◘◘◘◘ Unicode, ɹɐzlnƃ ɟıʇɐ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected]<android-developers%[email protected]> For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

