I'm using one real phone (a HTC Hero, 1.5) and one emulator and I've set up a TCP connection (java.net.Socket) between the two via an SSH tunnel. The response times are low but when I try to send something large over the connection the bandwidth seems to reach a limit at 0,2 Mbit/s. This is really low and communicating large amounts of data takes lots of time. However, adding another thread and two simultaneous connections seem to overcome this limitation as the speed increases - two threads managed to achive 2 Mbit/s.
Is there a bug and/or limit in the emulator for the TCP throughput or is it the phone? Is there anyone with a clue or an answer?
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