That's the limit.  The events will have historical data in them which
has times on it so you can process the in-between events at their
given times.

What do you need more than 36/s for?  With the exception of rhythm
games, which should still work because of what I said above, I can't
see a faster rate having a major impact.

On Jan 12, 5:59 am, Federico Carnales <[email protected]> wrote:
> Hi,
>
> I've been pulling my hair out trying to achieve smooth scrolling in an
> OpenGL-based app on Eclair. It seems that no matter what I do, I
> cannot get more than 36 events per second (the rest is sent in history
> data which is useless in my case). This happens on both the emulator
> and the Motorola Milestone.
>
> Is this a hardcoded limit or am I doing something wrong? I'm
> implementing onTouchEvent on the activity and recording how many
> events are received per second and then send that info through Log.v
> to Eclipse. I also tried implementing onTouchEvent on the view instead
> of the activity and the results are the same.
>
> Any help would be greatly appreciated.
>
> Thanks,
>
> Federico
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