That's the limit. The events will have historical data in them which has times on it so you can process the in-between events at their given times.
What do you need more than 36/s for? With the exception of rhythm games, which should still work because of what I said above, I can't see a faster rate having a major impact. On Jan 12, 5:59 am, Federico Carnales <[email protected]> wrote: > Hi, > > I've been pulling my hair out trying to achieve smooth scrolling in an > OpenGL-based app on Eclair. It seems that no matter what I do, I > cannot get more than 36 events per second (the rest is sent in history > data which is useless in my case). This happens on both the emulator > and the Motorola Milestone. > > Is this a hardcoded limit or am I doing something wrong? I'm > implementing onTouchEvent on the activity and recording how many > events are received per second and then send that info through Log.v > to Eclipse. I also tried implementing onTouchEvent on the view instead > of the activity and the results are the same. > > Any help would be greatly appreciated. > > Thanks, > > Federico
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

