Here, I posted all of the code with instructions here -
http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers

Who's in charge of the wallpaper or GL apis?  I think this is an easy
design to use and would like to see the GLWallpaperService and
GLEngine design added to Android 2.2.  The code is done and working.
Live Waterpaper (on the market) uses it.

On Jan 15, 12:24 pm, Robert Green <[email protected]> wrote:
> Daniel,
>
> I adapted the GLSurfaceView design over to WallpaperService / Engine.
> Let me get the resources together and I'll post it.
>
> On Jan 14, 4:18 pm, Kermee <[email protected]> wrote:
>
>
>
> > Hi All,
>
> > I've been checking out the Canvas-based "CubeLiveWallpaper" which uses
> > Paint to create a rotating 3D Cube and it works very well.  I've been
> > trying to get my head wrapped around how to move/port the
> > GLSurfaceViewActivity/CubeRenderer/Cube from the API samples into a
> > Wallpaper Service but I'm not having much luck.
>
> > Basically, I'd like to take the OpenGL cube from the API sample and
> > turn it into a "Live Wallpaper."  Does anyone have any ideas, samples,
> > examples I could work off of or where to get started?
>
> > Thanks in advance!
>
> > Cheers,
> > Daniel
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