Hi all, Cocos2d port to android is progressing at a good pace and starts to be fairly usable. Of course, it still needs to work and I would appreciate anyone to test and report problems. I also need some help in figuring out why the 3d projection won't work (I had to disable DEPTH in OpenGL) and why the OrbitCamera doesn't center in the middle of the screen (even if I see the translation happening.)
The code is here for you to grab: http://code.google.com/p/cocos2d-android/ Major changes since last time: bugs in menus and sprites have been fixed. Touch coordinates work in landscape and portrait. Tests have been updated to reflect changes in the API. Thanks, Philip
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