Good point Frank.  Do you know by chance if the draw() method is called
several times per second like in desktop/windowing/games? I am guessing it's
not as there is no notion of a windowing setup where each window has to
repaint itself as windows above it might move around (user dragging window),
etc. Again I've not delved into a lot of this yet, so not entirely sure on
the details of the various view draw() calls and how often they are
performed.


On Mon, Jan 18, 2010 at 9:55 PM, Frank Weiss <[email protected]> wrote:

> Sounds good. I would start by overriding this method in your subclass of
> Overlay:
>
>  public void *draw*(android.graphics.Canvas canvas,
>                  
> MapView<http://code.google.com/android/add-ons/google-apis/reference/com/google/android/maps/MapView.html>
>  mapView,
>                  boolean shadow)
>
> and then figure out the correct scale for your icons from the MapView
> object. Whether this ultimately solves your problem is hard to say, but it's
> probably better to just start coding instead of over-analyzing the problem.
>
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