On Jan 19, 10:57 am, Andre <[email protected]> wrote: > That's OK, I've already tried use RGB_565 and other bitmap configs, > this makes sence if you using background image (wich should be RGB_565 > for faster draw).
and you are sure that your bitmaps (asteroids, bullets, space ship) are ARGB_8888 (Bitmpam#getConfig())? pskink
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