Ralf, That is an issue if you init EGL yourself but if you use GLSurfaceView it does get the correct value for the Droid.
On Jan 25, 7:00 pm, Ralf Schneider <[email protected]> wrote: > I have just started playing around with OpenGL ES on the Nexus One. > But this thread might be intresting for your problem: > > http://groups.google.com/group/android-developers/browse_thread/threa... > > The most important part might be this: > > It seems that DEPTH_SIZE of 24 is optimum on the Droid. I was kind > thrown back a bit when I picked an EGLConfig with DEPTH_SIZE of 0 or > another value (16, etc.) and rendering of a simple cube was at 40FPS. > With an EGLConfig that has a DEPTH_SIZE of 24 the cube was rendering > at 60FPS. > > Regards, > Ralf -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

