The getResources() method is defined in the Context class so you'll
need access to a context or be calling it from within a child class
like an Activity.

On Jan 30, 2:26 am, lyon <[email protected]> wrote:
> In ActionScript development, there are two classes, Bitmap, and
> BitmapData. Bitmap uses information from BitmapData to create a
> Bitmap. Is there an equivalent to BitmapData in the android API? I did
> some digging and BitmapFactory seems to be the closest, however, I'm
> facing problems with it.
>
> I tried
>
> Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
> R.drawable.buster);
>
> As that was what I was seeing in most of the examples I came across,
> but it is telling me that the method getResources is undefined. I'm
> not really sure what is causing this as in another tutorial I did,
> getResources didn't cause any problems.
>
> I'm not looking to simply draw a bitmap to the screen, I want to copy
> a section of the bitmap and place it on a new bitmap. In ActionScript,
> the method is bitmapData.copyPixels(), and I'm looking for a similar
> method in the Android API. The closest thing I could find was
> copyPixelsToBuffer(), but I'm not really sure if that does what I
> think it does.
>
> Any help is greatly appreciated

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