Nox wrote:
> In a simple Java project I would use this command and I also don´t
> know what kind of command I´ll have to use to see the picture:
>
> public class waiting {
> public static void main(String[] args) {
> int seconds = 5;
> System.out.println("Waiting: " + seconds);
> try {
> Thread.sleep(5000);
> } catch (InterruptedException e) {}
> System.out.println("Done");
>
>
>
> }
> }
Virtually none of that should be used in an Android application.
Bear in mind that *nothing* you do in, say, onCreate() to affect the UI
will take effect until *after you return from onCreate()*. Sleeping on
the main application ("UI") thread will only make things worse.
> Do you know what to do?
No, because you haven't really defined the problem in Android terms.
Saying "I want to see a picture while starting the app" leaves many
possibilities.
What is the trigger for making the picture go away? Is it a user event
(e.g., a click)? Is it the passage of a fixed amount of time? Is it when
something you are doing in a background thread (e.g., AsyncTask) completes?
--
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy
_The Busy Coder's Guide to *Advanced* Android Development_
Version 1.3 Available!
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