Thanks! :) Will give tat a try :) On Feb 16, 7:38 pm, Андрей Бабинов <[email protected]> wrote: > How I know, better to transform the scene, not a camera. It would be faster. > And you can use rotationMatrix directly for scene transformation. > > 2010/2/15 Tze Yun, Glenn Poh <[email protected]>: > > > > > I'm using getRotationMatrix and getOrientation to change the camera's > > view (eyeX, eyeY and eyeZ for the gluLookAt method) on the 3D objects > > generated depending on the movement of the user but I'm not getting > > any results. All I'm getting is a blank screen. Which part of the > > process am I doing it wrong? Any help will be great. :) > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en
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