hey,
thanks for your information, that really helped :D

The HTC Dream has MSM7201A as CPU.
I found the following spec for it:
http://pdadb.net/index.php?m=cpu&id=a7201a&c=qualcomm_msm7201a

can you tell me what by "ARM9 coprocessor" is meant? what is that
coprocessor for?

On 22 Feb., 19:53, David Turner <[email protected]> wrote:
> The HTC Dream doesn't have an FPU, or we would be using it :-) The Verizon
> Droid and Google Nexus One do have one though.
>
> Keep in mind that "VFP" is really an umbrella for different ARM FPU
> technologies:
>
> If I remember correctly:
>
> VFPv1 is now obsolete
> VFPv2 is an optional instruction set for ARMv5/ARMv6 CPUs.
> VFPv3 is used on ARMv7-based CPU, it is not compatible with VFPv2 as far as
> I know.
>
> Also, there is VFPv3-D16 and VFPv3-D32, where the difference is that the
> former provides 16 64-bit FP registers to the CPU,
> while the latter provides 32. Which one is exactly implemented depends on
> the exact CPU model.
>
> Whether OpenGL is faster using floats or fixed points depends on the GPU. I
> believe that embedded GPUs only really
> support fixed point at that point (and the driver performs floats->fixed
> point conversions for you).
>
> The only way to tell is to benchmark on specific devices and compare the
> results.
>
> On Mon, Feb 22, 2010 at 2:26 AM, [email protected] <
>
> [email protected]> wrote:
> > I'm currently developing a application on a HTC Dream aka T-mobile G1.
> > afaik the processor has a FPU coprocessor, called VFP (Vector Floating
> > Point) in ARM terms. So far I couldn't find any information about if
> > the FPU is used for floating point calculations or if those are
> > emulated in software. does anyone have any information about that?
> > the opengl implementation supports both fixed point and floating
> > point. will my applications be slower when I'm using floating point,
> > because they get transformed into fixed point internally? or is
> > floating point implemented in hardware?
> > thanks for any information in advance :D
>
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