Gamine is an open source 3D game engine for Android devices. I've just released version 0.1. This is still a very early version, so you probably won't be creating any masterpieces with it just yet, but I'd very much appreciate any feedback on the overall design and architecture.
https://sourceforge.net/projects/gamine/ A few notes on compatibility. I've written it using the Android 2.0.1 SDK. I don't know for sure that it won't work with earlier versions, but I haven't tested it, and I've made no effort to support earlier versions. Also, it assumes that certain features of OpenGL ES 1.1 are supported: texture combiners, automatic mipmap generation, and vertex buffer objects. Of course, I really ought to check whether the appropriate extensions are supported and fall back to other methods if they aren't, but I don't know if that's necessary. Does anyone know of any devices (particularly devices that support Android 2.0 or later) that do NOT support those features? Peter -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

