Is there any possibility of seeing an example image?

I don't think the graphics actually affect the 9-patch png from
working, the only thing that matters if that you stretch in both
directions, I don't think you can stretch in the x axis and not the y.
I have also found from experience it is quite often useful to define a
content area area as well because otherwise it can cause some adverse
effects.

Basically have at least one black pixel on the top and left sides and
you should have an ok, stretching 9-patch png

On Feb 26, 7:13 am, OldSkoolMark <[email protected]> wrote:
> I've created some button .pngs in CS4 Fireworks and have loaded them
> into draw9patch. The shadow effects I'm using to create a 3D-ish look-
> and-feel cause the draw9patch tool to mark all the stretchable areas
> as 'bad'. What artifacts are created when 'bad patches' are stretched?
> How do I steer clear of graphics that won't stretch properly as 9-
> patch pngs?

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