On Mar 13, 7:50 am, Mario Zechner <[email protected]> wrote: > Cool. Thanks for the flowers. The thing is apache 2 licensed so you > are free to do with it whatever you want. It's not rocket science > after all :). I'm not such a big fan of lwjgl but the more libraries > there are out there for android the better.
Perhaps add the license to the source code as I missed it. What you came up with may not be rocket science per se, but it was just one more thing tacked onto a long list I'm trying to work through, so it's excellent to see this get cleared away to enough satisfaction that work can continue into 2.x land with no delay. And do send on that Paypal email if you'd like; your effort saved me more than $50 of my time! :) The uncertainty factor for 2.x support with all the other anxiety/ stress in getting the project I'm working on out adds up. I'm pretty impartial regarding bindings as I support JOGL, LWJGL, and Android OpenGL ES with Typhon (the middleware I'm releasing for desktop & Android), but I do like the history and community in general surrounding LWJGL and that perhaps has something to do with being a part of JGO (www.javagaming.org) for quite some time. Having a separate community driven binding is always a good thing and keeps the big corps on their toes at least a little. > On 13 Mrz., 16:19, MichaelEGR <[email protected]> wrote: > > > Figured I'd repost in this thread and include the variable time kill > > frag test... > > > Awesome! Got it up and running here. You are my Android dev hero for > > the month if not longer! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

