On Mar 17, 3:58 pm, Mark Murphy <[email protected]> wrote: > That being said, you should consider whether doing database I/O in the > BroadcastReceiver's onReceive() method is the right answer. That method > is being invoked with foreground priority, which means any time you > spend in that method will eat CPU cycles from whatever the user is doing > at the moment. For most things, that's not a problem, but it can harm > the frame rates of real-time games, for example: > > http://www.androidguys.com/2010/03/16/code-pollution-background-foreg...
My DB IO is really quick. For the most part I'm adding a single row and occasionally remove one or two rows. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

