Hello everyone, I'm working on a game that need user to move a map with fingers. but i noticed bad flickering problems when i try to update the position and texture map of the rendering object in the motionevent handler.
It seems that the opengl draw the objects before i finish handling the motionevent. I found someone reported a same issue: http://groups.google.com/group/android-developers/browse_thread/thread/a26e54b5ecfd3e00/ede277e3d2d44a6e?pli=1 the problem seems to have something to do with event. I have try to move the map programatically in the game loop, and I can't see any flickering any more. is there a good solution to this problem? thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

