Hello everyone,

I'm working on a game that need user to move a map with fingers. but i
noticed bad flickering problems when i try to update the position and
texture map of the rendering object in the motionevent handler.

It seems that the opengl draw the objects before i finish handling the
motionevent.

I found someone reported a same issue:

http://groups.google.com/group/android-developers/browse_thread/thread/a26e54b5ecfd3e00/ede277e3d2d44a6e?pli=1

the problem seems to have something to do with event. I have try to
move the map programatically in the game loop, and I can't see any
flickering any more.

is there a good solution to this problem? thanks.

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