Robert Green wrote:
> 3)  Background processes destroy intense game framerates, even on
> 2.1.

http://www.androidguys.com/2010/03/16/code-pollution-background-foreground/

Where did I go wrong in this analysis? And, if there are no significant
flaws in the analysis, how does that analysis jive with your blanket
statement quoted above?

Actually, I'll point out one flaw in the analysis: I failed to mention
startForeground(), which I double-checked (based on Mr. Kamp's recent
inquiry) and confirmed does pull the service into the foreground
priority class.

Thanks!

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android Development Wiki: http://wiki.andmob.org

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