Robert Green wrote: > 3) Background processes destroy intense game framerates, even on > 2.1.
http://www.androidguys.com/2010/03/16/code-pollution-background-foreground/ Where did I go wrong in this analysis? And, if there are no significant flaws in the analysis, how does that analysis jive with your blanket statement quoted above? Actually, I'll point out one flaw in the analysis: I failed to mention startForeground(), which I double-checked (based on Mr. Kamp's recent inquiry) and confirmed does pull the service into the foreground priority class. Thanks! -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Development Wiki: http://wiki.andmob.org -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

