I am using a simple frame animation and when I exit and reenter my
activity the activity is still referenced in memory. Any Ideas?
//This is a sample activity I created to simulate the problem
public class MemoryLeakActivity extends Activity {
@Override
public void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
@Override
public boolean onKeyDown(final int keyCode, final KeyEvent event) {
final Intent i = new Intent(MemoryLeakActivity.this, LeakyActivy.class);
startActivity(i);
return super.onKeyDown(keyCode, event);
}
}
//This is the activity that runs the frame animation
public class LeakyActivy extends Activity {
AnimationDrawable frameAnimation;
@Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final View v = findViewById(R.id.main);
v.setBackgroundResource(R.drawable.awe);
frameAnimation = (AnimationDrawable) v.getBackground();
}
@Override
public boolean onKeyDown(final int keyCode, final KeyEvent event) {
frameAnimation.start();
return super.onKeyDown(keyCode, event);
}
}
If I start LeakyActivity then hit the back button then start
LeakyActivity again it stays in memory. I know this because I have
been dumping the HPROF files.
--
Joshua Frank
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
To unsubscribe, reply using "remove me" as the subject.